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Introducing Extreme Programming

 Managers, developers, customers are all part of a single team. You will need to assign a customer or product manager to work with your team full time. You need that close daily connection to the business to produce the best product you can.
 User stories are the heart of planning in Extreme Programming (XP). User stories can be printed or hand written on cards. The project scope and plan is simply and quickly created by manipulating the cards by hand. You will create three levels of plans. One which looks a few months into the future and groups stories into larger deployments. Another plan for stories in the next iteration. And finally a break down of stories into tasks with developer sign up for the current iteration.
 Plans are considered temporary artifacts in XP. You will be expected to re-create your plans before they expire. Every time the customer gains insight you will make a new plan. Every time you slip or get ahead of your schedule you will make a new plan.
 Architectural spikes or prototypes are used to create a simple overall design also known as the system metaphor. CRC Cards, a simple groupware design technique, encourages all team members to understand and contribute to the design. XP uses test driven development (TDD) and refactoring to help uncover the most effective design.
 High code quality is essential on an XP project. Rules which enhance quality include pair programming, refactoring, a sustainable pace, and full test coverage at two different levels.
  Good unit test and acceptance test coverage are the hallmarks of an XP  project.  An
Extreme Programming has intense feedback loops.
XP project takes the attitude that developers are responsible for proving to their customers that the code works correctly, not customers proving the code is broken.
 Throughout the project you will be getting intense feedback in many ways, at many levels. Getting working software into the customer's hands will drive the project's iterations with a steady heartbeat and release of valuable software for money spent so far. Changes in requirements will be part of that feedback and gladly accepted.
 Developers receive feedback constantly by working in pairs and testing code as it is written. Managers get feedback on progress and obstacles at the daily stand up meeting. Customers get feedback on progress with acceptance test scores and demonstrations every iteration.
 Continue to follow the little XP logos at the bottom of the pages to finish your quick guided tour or take some time to explore the individual rules next.XP rules

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