Planning
User stories are written.
Release
planning creates the release
schedule.
Make frequent small
releases.
The project is divided into iterations.
Iteration
planning
starts each iteration.
Managing
Give the team a dedicated open
work space.
Set a sustainable pace.
A stand up
meeting starts each day.
The Project
Velocity is measured.
Move people around.
Fix XP when it breaks.
Designing
Simplicity.
Choose a system metaphor.
Use CRC
cards for design sessions.
Create spike
solutions to reduce risk.
No functionality is added
early.
Refactor whenever and wherever possible.
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Coding
The customer is always
available.
Code must be written to agreed standards.
Code the unit
test first.
All production code is pair
programmed.
Only one pair integrates
code at a time.
Integrate often.
Set up a dedicated integration
computer.
Use
collective
ownership.
Testing
All code must have unit
tests.
All code must pass all unit
tests before it can
be released.
When a bug is found
tests
are created.
Acceptance tests are run often and the score
is
published.
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