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The Rules of Extreme Programming

Planning

User Stories User stories are written.
release plan Release planning creates the release schedule.
release often Make frequent small releases.
iterative The project is divided into iterations.
iteration planning Iteration planning starts each iteration.

Managing

optimize last Give the team a dedicated open work space.
steady pace Set a sustainable pace.
stand-up meeting A stand up meeting starts each day.
project velocity The Project Velocity is measured.
move people around Move people around.
fix xp Fix XP when it breaks.

Designing

simplicity Simplicity.
System Metaphor Choose a system metaphor.
CRC cards Use CRC cards for design sessions.
Spike solution Create spike solutions to reduce risk.
nothing early No functionality is added early.
refactor Refactor whenever and wherever possible.

Extreme Programming flow chart

Coding

customer on-site The customer is always available.
coding standard Code must be written to agreed standards.
Test Driven Development Code the unit test first.
pair programming All production code is pair programmed.
serial integration Only one pair integrates code at a time.
continuous integration Integrate often.
continuous integration Set up a dedicated integration computer.
collective ownershipUse collective ownership.

Testing

unit tests All code must have unit tests.
unit tests All code must pass all unit tests before it  can
be released.
tests When a bug is found tests are created.
acceptance tests Acceptance tests are run often and the score
is published.

Let's review the values of Extreme Programming (XP) next.User Stories

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